Helping Anyone & Everyone Understand New Technologies

Summary of John Hattie’s Research

John Hattie is a Professor of Education from New Zealand and a key proponent of evidence-based teaching.  Evidence-based teaching is to teach

Makerspace – Part 1 (Planning)

Over the last several weeks, our digital leaders and I have been working together to plan for and create a makerspace in

Leading & Innovation

Much of the content on this blog, Technology for Learners, is about innovation.  I see ever more clearly that leadership and innovation

Teaching STEAM

STEAM is both an acronym and an educational approach.  As an acronym, STEAM stands for Science, Technology, Engineering, Art and Maths.  As an

The IPC and its Accreditation Process

Following my recent completion of the IPC course, Bottom Line Nine, I’ve typed up these notes below.  Having spent the last six years

MinecraftEdu Lesson Examples

Minecraft is what is known as a ‘sandbox’ or ‘open world’ video game in which players roam and create within a virtual

Technology Exhibitions for Teachers

School began for teachers with two days of technology exhibitions.  Delivered by teachers for teachers, this event was an exciting professional development

How to Promote School Values

Core values are what support the vision, shape the culture and reflect what the school values.  They are the essence of the

Leading from the Middle

During our TBS Conference the other week, I attended a 4-day leadership course delivered by Karen Ardley Associates.  As the course was

Google Cardboard

Implementing a BYOD Initiative

Bring Your Own Device (BYOD) refers to the trend in which students/employees bring their own mobile technologies (usually smartphones) into their place

Shaping School Culture with Technology

Shaping school culture begins with effective leadership, which then permeates and fosters positive change throughout the school.  This is because effective leadership

Spotlight On: High & Low-Level Languages

Depending on the task to be performed, computer programs can be written in high-level languages or low-level languages.  Most programmers write programs

Spotlight on: Off-line Storage

In modern personal computers, most offline-storage is also used as secondary storage.  The main difference between the two terms is in how


Quizlet is a web application that enables users to easily make digital flashcards.  Although it was originally conceived to help with memorisation,

Spotlight on: Secondary Storage

Secondary storage can refer to Hard Disk Drives (HDD) and Sold-State Drives (SSD). Hard disk drives (HDD) are the most common method


Spotlight On: Primary Memory

There are two types of primary memory: Random Access Memory (RAM) and Read Only Memory (ROM). The features of Random Access Memory